About The Item
UNMATCHED PLAY-OFFS
Prove your skills and outwit your opponents in the ultimate battle of strategy and tactics! Join us and compete for the title of Unmatched Asia Champion — where only the best will rise to the top.
SCHEDULE:
MAY 30 (SAT), 11 AM - 7 PM - Unmatched Play-Off
MAY 31 (SUN), 11 AM - 7 PM - Unmatched Asia Championship
Maximum Players: 100
Schedule: May 30, Saturday 11 AM - 7 PM
Format: 7 Round Swiss
Time Limit per game: 40 mins
Restrictions:
- Only IELLO released products will be allowed (this means no Marvel, Buffy and Jurassic Sets)
REGISTRATION & TABLE ASSIGNMENTS:
Players must register before the first game at the registration booth from 10:45 AM to 11:00 AM. You must then proceed to your assigned table, where a Judge will confirm your presence via roll call. Absence in the assigned table during roll call will mean an automatic loss.
|
Time |
Activity |
|
10:45 AM - 11:00 AM |
Tournament Briefing and Registration |
|
11:00 AM - 11:45 AM |
Swiss Match 1 |
|
11:55 AM - 12:40 PM |
Swiss Match 2 |
|
12:50 PM - 1:35 PM |
Swiss Match 3 |
|
1:35 PM - 2:05 PM |
Break |
|
2:05 PM - 2:50 PM |
Swiss Match 4 |
|
3:00 PM - 3:45 PM |
Swiss Match 5 |
|
3:55 PM - 4:40 PM |
Swiss Match 6 |
|
4:50 PM - 5:35 PM |
Swiss Match 7 |
*The schedule is subject to change depending on the number of players, and matches may finish earlier than anticipated.
GAME RULES
The tournament follows the official rules, which are found in the Unmatched Core Rulebook and Unmatched Special Rules (Version 10.0 from BGG). Gaming Library rulesets are in effect for this tournament. Before the tournament begins, Gaming Library will publish a bracket on Challonge, to show all match-ups in the tournament. On arrival, players register and have their roster recorded. Players must bring five (5) different official playable fighters.
NOTE: Solomon’s Mine and Yukon maps will not be part of circulation.
TOURNAMENT FORMAT: Swiss
Each game has a time limit of forty-five (45) minutes. When the timer expires, the current game shall be scored.
Scoring and Match Results:
-
Players earn one (1) point for each game won.
-
If any game concludes without a defeated Hero (i.e., no one wins within the time), the game will be considered a draw. Each player scores half a point (0.5).
Preparation
-
Players will bring and declare five different characters at the start of the tournament. All participants will play 4 rounds and be matched against other players with similar scores.
-
The tournament will use these tiebreakers in this order:
2.1 Wins vs Tied Participants
2.2 Median - Buchholz
2.3 Points Difference
First Game Set-up
1. Players will determine their advantage by a coin flip or die roll. The winner then chooses between:
a. Position Advantage – choose their position once the fighters are selected.
b. Drafting Advantage – ban second during drafting.
2. Players will then proceed to draft. The winning player will be the first to ban. Both players will lay their 5 characters on the table. Then the banning and picking start in this order:
a. The first player bans 1 character from their opponent.
b. The second player bans 2.
c. The first player bans 2.
d. The second player bans 1.
e. They simultaneously choose the fighter they want to use from the two remaining fighters in the draft. If fighters are mirrored, both players use their unassigned fighters. (If these are also mirrored, both players randomly pick from their banned fighters until unmirrored.)
3. In player order, Buffy chooses sidekick, Geralt of Rivia chooses gear, and Yennefer & Triss chooses hero.
4. Shuffle decks and draw starting hands.
5. Place heroes on designated starting spaces.
6. In player order, place sidekicks.
7. Alice chooses the starting size.
Match Rules
-
Players may take a single full mulligan by shuffling their hand back into their deck and drawing 5 new cards.
-
The following information is public knowledge and cannot be hidden.
-
Deck count;
-
Cards in the discard pile (Discard layouts are optional);
-
and the number of cards in hand.
-
Players must call for a referee if the rules are broken at a table. The referee’s ruling is final. If a rule is broken and players do not report it immediately, this is considered “normal” play, and its effect on the final game results must be accepted.
Time Limit
-
Each match is 45 minutes.
-
Players are only allotted Bronstein 5 minutes - 1 minute extra time to play out their entire turn.
-
The official timer will be chessclock.org, and one player can set it before the match starts, with the other player's approval.
-
Pause the timer during combat interactions and card resolutions that include the opponent’s decisions (ex, 3 wishes discard, Kinshasa Directive)
-
Players are encouraged not to abuse this pause time and try to keep thinking during this time, around 30 seconds max. Penalties may be dished out for players found to be consistently stalling for time. (See Sportsmanship Disqualifications)
-
For rule clarifications, a player’s timer will be paused, but the overall match time limit will continue.
-
If a player exceeds their allotted turn time, they end their turn and are forced to maneuver in place for their remaining actions (and discard random cards from their hand if they overdraw). The offending player is now in overtime.
Overtime: Call a judge, and take note of the offender and the other player’s final time. The offender will play only the delay time, with one minute on their clock. The other player maintains the current time.
-
If a match exceeds 45 minutes, complete the current game round so that each player has played the same number of turns. Then, Sudden Death is declared. Players are now only allotted 2 minutes. Players will now be allowed to take 5 additional turns only. After 5 turns, the match is over.
-
In sudden death, players who overtime lose immediately.
There are no breaks during the matches. The 20 minutes between matches are for overtime or sudden death. Players should take breaks before the tournament starts and during the 30-minute scheduled break.
Punctuality
Players are expected to be punctual to the tournament. Rulings on punctuality are strictly enforced by the tournament organizers.
Players have a grace period of 10 minutes to arrive at their table after matchup announcements have been made. At the 8-minute mark, judges will assist the present player in a simulated draft. After the grace period expires, the present player must inform a judge to begin the match.
Simulation:
-
During the Pick phase, randomly ban 3. During the Assignment phase, randomly pick 1.
-
The judge will draw 5 on behalf of the opponent. Proceed as usual with the absent player’s clock running during their turn. Absent players must approach a judge or Gaming Library staff the moment they arrive at the venue.
-
If the absent player’s timer expires before they arrive, they are disqualified.
-
If the absent player arrives before their timer expires, pause their timer for a maximum of 3 minutes for set up and strategizing.
QUALIFICATION:
The top 10 of the Play-Off will proceed to the Asia Championship the next day. They will be joined by the winners of the All Aboard Expo ‘25 tournament (Haince De Leon) and the High Stakes ‘25 tournament (Russel Perez).
UNMATCHED PLAY-OFFS
Prove your skills and outwit your opponents in the ultimate battle of strategy and tactics! Join us and compete for the title of Unmatched Asia Champion — where only the best will rise to the top.
SCHEDULE:
MAY 30 (SAT), 11 AM - 7 PM - Unmatched Play-Off
MAY 31 (SUN), 11 AM - 7 PM - Unmatched Asia Championship
Maximum Players: 100
Schedule: May 30, Saturday 11 AM - 7 PM
Format: 7 Round Swiss
Time Limit per game: 40 mins
Restrictions:
- Only IELLO released products will be allowed (this means no Marvel, Buffy and Jurassic Sets)
REGISTRATION & TABLE ASSIGNMENTS:
Players must register before the first game at the registration booth from 10:45 AM to 11:00 AM. You must then proceed to your assigned table, where a Judge will confirm your presence via roll call. Absence in the assigned table during roll call will mean an automatic loss.
|
Time |
Activity |
|
10:45 AM - 11:00 AM |
Tournament Briefing and Registration |
|
11:00 AM - 11:45 AM |
Swiss Match 1 |
|
11:55 AM - 12:40 PM |
Swiss Match 2 |
|
12:50 PM - 1:35 PM |
Swiss Match 3 |
|
1:35 PM - 2:05 PM |
Break |
|
2:05 PM - 2:50 PM |
Swiss Match 4 |
|
3:00 PM - 3:45 PM |
Swiss Match 5 |
|
3:55 PM - 4:40 PM |
Swiss Match 6 |
|
4:50 PM - 5:35 PM |
Swiss Match 7 |
*The schedule is subject to change depending on the number of players, and matches may finish earlier than anticipated.
GAME RULES
The tournament follows the official rules, which are found in the Unmatched Core Rulebook and Unmatched Special Rules (Version 10.0 from BGG). Gaming Library rulesets are in effect for this tournament. Before the tournament begins, Gaming Library will publish a bracket on Challonge, to show all match-ups in the tournament. On arrival, players register and have their roster recorded. Players must bring five (5) different official playable fighters.
NOTE: Solomon’s Mine and Yukon maps will not be part of circulation.
TOURNAMENT FORMAT: Swiss
Each game has a time limit of forty-five (45) minutes. When the timer expires, the current game shall be scored.
Scoring and Match Results:
-
Players earn one (1) point for each game won.
-
If any game concludes without a defeated Hero (i.e., no one wins within the time), the game will be considered a draw. Each player scores half a point (0.5).
Preparation
-
Players will bring and declare five different characters at the start of the tournament. All participants will play 4 rounds and be matched against other players with similar scores.
-
The tournament will use these tiebreakers in this order:
2.1 Wins vs Tied Participants
2.2 Median - Buchholz
2.3 Points Difference
First Game Set-up
1. Players will determine their advantage by a coin flip or die roll. The winner then chooses between:
a. Position Advantage – choose their position once the fighters are selected.
b. Drafting Advantage – ban second during drafting.
2. Players will then proceed to draft. The winning player will be the first to ban. Both players will lay their 5 characters on the table. Then the banning and picking start in this order:
a. The first player bans 1 character from their opponent.
b. The second player bans 2.
c. The first player bans 2.
d. The second player bans 1.
e. They simultaneously choose the fighter they want to use from the two remaining fighters in the draft. If fighters are mirrored, both players use their unassigned fighters. (If these are also mirrored, both players randomly pick from their banned fighters until unmirrored.)
3. In player order, Buffy chooses sidekick, Geralt of Rivia chooses gear, and Yennefer & Triss chooses hero.
4. Shuffle decks and draw starting hands.
5. Place heroes on designated starting spaces.
6. In player order, place sidekicks.
7. Alice chooses the starting size.
Match Rules
-
Players may take a single full mulligan by shuffling their hand back into their deck and drawing 5 new cards.
-
The following information is public knowledge and cannot be hidden.
-
Deck count;
-
Cards in the discard pile (Discard layouts are optional);
-
and the number of cards in hand.
-
Players must call for a referee if the rules are broken at a table. The referee’s ruling is final. If a rule is broken and players do not report it immediately, this is considered “normal” play, and its effect on the final game results must be accepted.
Time Limit
-
Each match is 45 minutes.
-
Players are only allotted Bronstein 5 minutes - 1 minute extra time to play out their entire turn.
-
The official timer will be chessclock.org, and one player can set it before the match starts, with the other player's approval.
-
Pause the timer during combat interactions and card resolutions that include the opponent’s decisions (ex, 3 wishes discard, Kinshasa Directive)
-
Players are encouraged not to abuse this pause time and try to keep thinking during this time, around 30 seconds max. Penalties may be dished out for players found to be consistently stalling for time. (See Sportsmanship Disqualifications)
-
For rule clarifications, a player’s timer will be paused, but the overall match time limit will continue.
-
If a player exceeds their allotted turn time, they end their turn and are forced to maneuver in place for their remaining actions (and discard random cards from their hand if they overdraw). The offending player is now in overtime.
Overtime: Call a judge, and take note of the offender and the other player’s final time. The offender will play only the delay time, with one minute on their clock. The other player maintains the current time.
-
If a match exceeds 45 minutes, complete the current game round so that each player has played the same number of turns. Then, Sudden Death is declared. Players are now only allotted 2 minutes. Players will now be allowed to take 5 additional turns only. After 5 turns, the match is over.
-
In sudden death, players who overtime lose immediately.
There are no breaks during the matches. The 20 minutes between matches are for overtime or sudden death. Players should take breaks before the tournament starts and during the 30-minute scheduled break.
Punctuality
Players are expected to be punctual to the tournament. Rulings on punctuality are strictly enforced by the tournament organizers.
Players have a grace period of 10 minutes to arrive at their table after matchup announcements have been made. At the 8-minute mark, judges will assist the present player in a simulated draft. After the grace period expires, the present player must inform a judge to begin the match.
Simulation:
-
During the Pick phase, randomly ban 3. During the Assignment phase, randomly pick 1.
-
The judge will draw 5 on behalf of the opponent. Proceed as usual with the absent player’s clock running during their turn. Absent players must approach a judge or Gaming Library staff the moment they arrive at the venue.
-
If the absent player’s timer expires before they arrive, they are disqualified.
-
If the absent player arrives before their timer expires, pause their timer for a maximum of 3 minutes for set up and strategizing.
QUALIFICATION:
The top 10 of the Play-Off will proceed to the Asia Championship the next day. They will be joined by the winners of the All Aboard Expo ‘25 tournament (Haince De Leon) and the High Stakes ‘25 tournament (Russel Perez).
Unmatched Asia Championships - ALL ABOARD EXPO 2026
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