About The Item

The Game Description

The path to prestige awaits! Master the art of gem-trading, build a powerful engine, and impress nobles in this high-stakes Splendor tournament. Will you craft the perfect strategy to outshine your rivals? Every move counts in the race for points and victory!

Minimum Players: 12
Maximum Players: 48 
Schedule: May 30, Saturday 11 AM - 3 PM
Format: 3-4 Modified Round-Robins, then cut to Top 4
Time Limit per game: 45 mins
Fee: P500

SET-UP:


All players should confirm the components before play begins, base game only. No promotional Noble Tiles. The seating, start player, tiles, and cards will be random. 

Randomly select the 1st player, with turn order proceeding clockwise. The player in Seat 2 selects and reveals the noble tiles before the cards are revealed.


The player in Seat 3 shuffles all the decks, and any player may cut the decks after shuffling.

TOURNAMENT RULES:

Gameplay will proceed normally and according to the printed rules, but it will adhere to the following structure:

1. Players must keep all tokens, played development cards, and face-down, reserved development cards on the table in front of them. The number of tokens and reserved cards each player has is public knowledge.

2. When purchasing a development card, any tokens used must be placed ON THAT CARD so all players may confirm that the active player owns enough bonus cards to complete a legal transaction. After all players confirm the cost has been paid in full, any tokens spent are returned to the pool, and the card may be claimed by the active player.


3. When reserving a card, the Active Player must take any rewarded gold token and place it on top of the card they wish to reserve. If no gold tokens are available, the player must instead rotate the card sideways. After all players have had the necessary time to see which card is being reserved and to confirm that the Active Player has less than three reserved cards, the Active Player may take both the token and the card.

4. We will impose a touch-move rule. Once tokens are taken, they cannot be returned to the supply unless it violates the base game rules. 


Before ending any turn, the Active Player should confirm that their actions are legal and complete. They should then pass the Active Player Card to the next player, who will confirm that all players have a legal state of gameplay, and then proceed with their own turn.

 

TIME LIMIT:


Players are expected to take their turns within 2 minutes. If a player takes too long, a Judge will issue a warning and instruct them to finish promptly. If the player still doesn’t act, a second warning will be given. Then the Judge will give up to 3 random different tokens from the supply (if the token limit is reached, tokens will be discarded randomly). Each player can receive up to two warnings. A third infraction results in disqualification, and the player’s future turns will be skipped.

TIEBREAKER:

Ties within games will be broken by the following:

The player with the fewest development cards (base game rules).
The player with the most nobles.
The player with the most gems remaining.
The player who went later in the turn order.

*If the tournament has more than 32 attendees, the Organizer may add the Semi-Final round and take the highest 16 scores after three Preliminary games to create the Semi-Final round. The Top 4 of the Semi-Final games reach the Final game. 

PRIZE:

Winner: Pokemon Splendor
Prizes are subject to updates upon publisher confirmation. 

The Game Description

The path to prestige awaits! Master the art of gem-trading, build a powerful engine, and impress nobles in this high-stakes Splendor tournament. Will you craft the perfect strategy to outshine your rivals? Every move counts in the race for points and victory!

Minimum Players: 12
Maximum Players: 48 
Schedule: May 30, Saturday 11 AM - 3 PM
Format: 3-4 Modified Round-Robins, then cut to Top 4
Time Limit per game: 45 mins
Fee: P500

SET-UP:


All players should confirm the components before play begins, base game only. No promotional Noble Tiles. The seating, start player, tiles, and cards will be random. 

Randomly select the 1st player, with turn order proceeding clockwise. The player in Seat 2 selects and reveals the noble tiles before the cards are revealed.


The player in Seat 3 shuffles all the decks, and any player may cut the decks after shuffling.

TOURNAMENT RULES:

Gameplay will proceed normally and according to the printed rules, but it will adhere to the following structure:

1. Players must keep all tokens, played development cards, and face-down, reserved development cards on the table in front of them. The number of tokens and reserved cards each player has is public knowledge.

2. When purchasing a development card, any tokens used must be placed ON THAT CARD so all players may confirm that the active player owns enough bonus cards to complete a legal transaction. After all players confirm the cost has been paid in full, any tokens spent are returned to the pool, and the card may be claimed by the active player.


3. When reserving a card, the Active Player must take any rewarded gold token and place it on top of the card they wish to reserve. If no gold tokens are available, the player must instead rotate the card sideways. After all players have had the necessary time to see which card is being reserved and to confirm that the Active Player has less than three reserved cards, the Active Player may take both the token and the card.

4. We will impose a touch-move rule. Once tokens are taken, they cannot be returned to the supply unless it violates the base game rules. 


Before ending any turn, the Active Player should confirm that their actions are legal and complete. They should then pass the Active Player Card to the next player, who will confirm that all players have a legal state of gameplay, and then proceed with their own turn.

 

TIME LIMIT:


Players are expected to take their turns within 2 minutes. If a player takes too long, a Judge will issue a warning and instruct them to finish promptly. If the player still doesn’t act, a second warning will be given. Then the Judge will give up to 3 random different tokens from the supply (if the token limit is reached, tokens will be discarded randomly). Each player can receive up to two warnings. A third infraction results in disqualification, and the player’s future turns will be skipped.

TIEBREAKER:

Ties within games will be broken by the following:

The player with the fewest development cards (base game rules).
The player with the most nobles.
The player with the most gems remaining.
The player who went later in the turn order.

*If the tournament has more than 32 attendees, the Organizer may add the Semi-Final round and take the highest 16 scores after three Preliminary games to create the Semi-Final round. The Top 4 of the Semi-Final games reach the Final game. 

PRIZE:

Winner: Pokemon Splendor
Prizes are subject to updates upon publisher confirmation. 

Splendor National Tournament - ALL ABOARD EXPO 2026

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