About The Item
It’s a showdown of skill, luck, and brutal combos! Pick your hero, roll with power, and fight your way to the throne—only one will stand victorious.
Minimum Players: 8
Maximum Players: 48
Schedule: May 31, Sunday, 3 PM - 7 PM
Format: Two-Stage: 4 Swiss Rounds for 3 Groups
Semi-Finals Format: Single Elimination Top 3 + 2025 High Stakes Champion
Hero Selection: Lockout
Time Limit per game: 30 mins
Fee: P500
|
Time |
Activity |
|
2:45 PM - 3:00 PM |
Tournament Briefing and Registration |
|
3:00 PM - 3:30 PM |
Group Stage Swiss Match 1 |
|
3:40 PM - 4:10 PM |
Group Stage Swiss Match 2 |
|
4:20 PM - 4:50 PM |
Group Stage Swiss Match 3 |
|
5:00 PM - 5:30 PM |
Group Stage Swiss Match 4 |
|
5:30 PM - 6:00 PM |
Break |
|
6:00 PM - 6:30 PM |
Semi-Finals |
| 6:30 PM - 7:00 PM | Finals |
PREPARATION
Base rules apply and referred to from the Official Dice Throne Organized Play Rulebook. All players will bring and declare 4 Heroes for the entire tournament. All players should confirm the components before play begins, and their heroes are from the Allowed Heroes only. Hero decks include only the standard cards for that Hero, matching the number of cards listed on their leaflet. Duplicates of cards will not be allowed.
MATCH SETUP
Determine the first player by rolling the dice. The higher value roller goes first.
Players will simultaneously pick one of their available heroes by revealing their chosen hero’s board.
The winning players will have their hero locked out for the rest of the tournament. A losing player can still use their hero until they win using it.
In the 4th Round of Group Stage, all players unlock all heroes and restart the process for subsequent rounds (until Finals).
TOURNAMENT FORMAT: SWISS
1. All participants will play 3-4 rounds and be matched against other players with similar scores.
2. The tournament will use these tiebreakers in this order:
2.1 Wins vs Tied Participants
2.2 Median - Buchholz
2.3 Health Differential (Total Point Difference)
TOURNAMENT RULES:
General
All players are responsible for creating an accurate and fair game state
For example, if you notice your opponent doesn’t take a status effect or improperly calculates damage, please alert them.
If it is the same turn and a player forgot to roll for a status effect, such as a Nanite or Bleed, the opponent must allow them to go back to roll for it (i.e., if the effect can be resolved without disruption to the current game state, it should be resolved).
However, if the turn has ended or an opponent is in the Roll Phase and is interacting with those specific status effects, then the players will not go back in time, and the current board state will remain.
For any rule disagreements that can’t be settled, call a Judge for a ruling.
Cheating
Cheating will not be tolerated. All instances of cheating will be evaluated for immediate disqualification and/or immediate banning. This may include:
Marking a card
Presetting organization of cards.
Using/placing a card in hand not drawn from the deck.
Dice manipulation - beyond those legally allowed by play mechanics (cards/abilities).
Spectator Collusion - hand gestures, signaling what the player’s opponent has in their hand, etc
Having duplicate cards in your deck (i.e., three “Twice as Wild!” cards in your deck)
Dice, Shuffling, and Other Gameplay Rules
Dice Rules
Only dice made by Dice Throne may be used in tournament matches.
All players must roll on the table. This can also be the lid to the hero tray, a purchased dice tray, a dice tower, a lid to a box, etc. Anything that can be in plain view and contain your dice so they are seen.
If dice are being rolled in a dice tray, and any dice fall out of the tray, they must be re-rolled in the tray.
If dice are being rolled on the table, and any dice fall off the table, they must be re-rolled on the table
A “cocked die” is any rolled die that is not flush with the surface. If a die is cocked it must be re-rolled.
If there is a dispute about whether a die is cocked or not, players may request a Judge to make a ruling.
Roll all dice simultaneously, unless there is a need for individual resolution of dice (e.g., Bleed, Loki’s Bag of Tricks, etc.) or specifically allowed by the rules (e.g., Try, Try Again).
Dice must be rolled - dropping or “light” rolling dice will be considered a non-valid roll.
If a player has an issue concerning how the other player is rolling their dice, a player may request a Judge to make a final ruling.
Dice should never be manipulated by hand unless:
1. A card or ability specifies that you can do so.
2. A die was accidentally bumped to a different value after rolling.
If bumped, tell your opponent which dice you are resetting and why before touching any dice.
Always confirm with your opponent that they are satisfied with your final roll results before picking up or altering any dice.
Players should make it common practice to ask their opponent for permission to proceed before activating an Offensive Ability or resolving their dice roll. (“Do you want to change my dice?”). Once approval to proceed has been made, players may not revert to a previous state to alter any dice.
Set aside “locked” dice to avoid them getting bumped during rerolls.
Best practices include placing your dice outside the dice tray or in a separate space away from where the remaining dice are being rolled.
Cards and Shuffling
Promo cards are not allowed in Dice Throne Tournament events unless specifically stated by an event's rules.
Alternate Art Cards are not Promo cards.
For example: Age of Destruction cards can be used in tournament play. Promo cards will contain a yellow box which states “Promo”.
“Buh Bye” Instant Card is removed from play
If you draw a Promo card, reveal the Promo card to your opponent, discard it, and draw a new card. Please remove the Promo card for future matches.
Each player may “cut” their opponent’s deck before the start of the match.
Every player has the right to request that their opponent shuffle in a different way if they feel their cards are not properly randomized. Alternatively, a player may request a Judge to shuffle their opponent’s deck if they feel the cards are not appropriately randomized.
Your cards in the deck should all face in the same direction. At any time, your opponent may ask you to fan out your deck. If a card is discovered to be facing the wrong direction, reorient the card to face the correct direction. Then, reshuffle the cards.
If there are known cards (e.g., from a Covert Ops or Premonition), the player will set those aside, shuffle, and place them back on top of the deck.
SEMI-FINALS:
The top 3 from the Group stage will advance to the Finals Stage and will be joined by the 2025 High Stakes Champion.
The rules are the same as the Group Stage.
The Format will be Single Elimination.
PRIZE:
Winner: Marvel Battle Chest
Prizes are subject to updates upon publisher confirmation.
It’s a showdown of skill, luck, and brutal combos! Pick your hero, roll with power, and fight your way to the throne—only one will stand victorious.
Minimum Players: 8
Maximum Players: 48
Schedule: May 31, Sunday, 3 PM - 7 PM
Format: Two-Stage: 4 Swiss Rounds for 3 Groups
Semi-Finals Format: Single Elimination Top 3 + 2025 High Stakes Champion
Hero Selection: Lockout
Time Limit per game: 30 mins
Fee: P500
|
Time |
Activity |
|
2:45 PM - 3:00 PM |
Tournament Briefing and Registration |
|
3:00 PM - 3:30 PM |
Group Stage Swiss Match 1 |
|
3:40 PM - 4:10 PM |
Group Stage Swiss Match 2 |
|
4:20 PM - 4:50 PM |
Group Stage Swiss Match 3 |
|
5:00 PM - 5:30 PM |
Group Stage Swiss Match 4 |
|
5:30 PM - 6:00 PM |
Break |
|
6:00 PM - 6:30 PM |
Semi-Finals |
| 6:30 PM - 7:00 PM | Finals |
PREPARATION
Base rules apply and referred to from the Official Dice Throne Organized Play Rulebook. All players will bring and declare 4 Heroes for the entire tournament. All players should confirm the components before play begins, and their heroes are from the Allowed Heroes only. Hero decks include only the standard cards for that Hero, matching the number of cards listed on their leaflet. Duplicates of cards will not be allowed.
MATCH SETUP
Determine the first player by rolling the dice. The higher value roller goes first.
Players will simultaneously pick one of their available heroes by revealing their chosen hero’s board.
The winning players will have their hero locked out for the rest of the tournament. A losing player can still use their hero until they win using it.
In the 4th Round of Group Stage, all players unlock all heroes and restart the process for subsequent rounds (until Finals).
TOURNAMENT FORMAT: SWISS
1. All participants will play 3-4 rounds and be matched against other players with similar scores.
2. The tournament will use these tiebreakers in this order:
2.1 Wins vs Tied Participants
2.2 Median - Buchholz
2.3 Health Differential (Total Point Difference)
TOURNAMENT RULES:
General
All players are responsible for creating an accurate and fair game state
For example, if you notice your opponent doesn’t take a status effect or improperly calculates damage, please alert them.
If it is the same turn and a player forgot to roll for a status effect, such as a Nanite or Bleed, the opponent must allow them to go back to roll for it (i.e., if the effect can be resolved without disruption to the current game state, it should be resolved).
However, if the turn has ended or an opponent is in the Roll Phase and is interacting with those specific status effects, then the players will not go back in time, and the current board state will remain.
For any rule disagreements that can’t be settled, call a Judge for a ruling.
Cheating
Cheating will not be tolerated. All instances of cheating will be evaluated for immediate disqualification and/or immediate banning. This may include:
Marking a card
Presetting organization of cards.
Using/placing a card in hand not drawn from the deck.
Dice manipulation - beyond those legally allowed by play mechanics (cards/abilities).
Spectator Collusion - hand gestures, signaling what the player’s opponent has in their hand, etc
Having duplicate cards in your deck (i.e., three “Twice as Wild!” cards in your deck)
Dice, Shuffling, and Other Gameplay Rules
Dice Rules
Only dice made by Dice Throne may be used in tournament matches.
All players must roll on the table. This can also be the lid to the hero tray, a purchased dice tray, a dice tower, a lid to a box, etc. Anything that can be in plain view and contain your dice so they are seen.
If dice are being rolled in a dice tray, and any dice fall out of the tray, they must be re-rolled in the tray.
If dice are being rolled on the table, and any dice fall off the table, they must be re-rolled on the table
A “cocked die” is any rolled die that is not flush with the surface. If a die is cocked it must be re-rolled.
If there is a dispute about whether a die is cocked or not, players may request a Judge to make a ruling.
Roll all dice simultaneously, unless there is a need for individual resolution of dice (e.g., Bleed, Loki’s Bag of Tricks, etc.) or specifically allowed by the rules (e.g., Try, Try Again).
Dice must be rolled - dropping or “light” rolling dice will be considered a non-valid roll.
If a player has an issue concerning how the other player is rolling their dice, a player may request a Judge to make a final ruling.
Dice should never be manipulated by hand unless:
1. A card or ability specifies that you can do so.
2. A die was accidentally bumped to a different value after rolling.
If bumped, tell your opponent which dice you are resetting and why before touching any dice.
Always confirm with your opponent that they are satisfied with your final roll results before picking up or altering any dice.
Players should make it common practice to ask their opponent for permission to proceed before activating an Offensive Ability or resolving their dice roll. (“Do you want to change my dice?”). Once approval to proceed has been made, players may not revert to a previous state to alter any dice.
Set aside “locked” dice to avoid them getting bumped during rerolls.
Best practices include placing your dice outside the dice tray or in a separate space away from where the remaining dice are being rolled.
Cards and Shuffling
Promo cards are not allowed in Dice Throne Tournament events unless specifically stated by an event's rules.
Alternate Art Cards are not Promo cards.
For example: Age of Destruction cards can be used in tournament play. Promo cards will contain a yellow box which states “Promo”.
“Buh Bye” Instant Card is removed from play
If you draw a Promo card, reveal the Promo card to your opponent, discard it, and draw a new card. Please remove the Promo card for future matches.
Each player may “cut” their opponent’s deck before the start of the match.
Every player has the right to request that their opponent shuffle in a different way if they feel their cards are not properly randomized. Alternatively, a player may request a Judge to shuffle their opponent’s deck if they feel the cards are not appropriately randomized.
Your cards in the deck should all face in the same direction. At any time, your opponent may ask you to fan out your deck. If a card is discovered to be facing the wrong direction, reorient the card to face the correct direction. Then, reshuffle the cards.
If there are known cards (e.g., from a Covert Ops or Premonition), the player will set those aside, shuffle, and place them back on top of the deck.
SEMI-FINALS:
The top 3 from the Group stage will advance to the Finals Stage and will be joined by the 2025 High Stakes Champion.
The rules are the same as the Group Stage.
The Format will be Single Elimination.
PRIZE:
Winner: Marvel Battle Chest
Prizes are subject to updates upon publisher confirmation.
Dice Throne National Tournament - ALL ABOARD EXPO 2026
- Regular price
- ₱500.00
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