UNMATCHED PLAY-INS TOURNAMENT RULES
All aBOARD EXPO is the perfect place for gamers to unite, dive into the games they’re passionate about, and maybe even make a few new allies (or rivals!) along the way. Whether you’re here to expand your social circle or engage in some friendly competition, Gaming Library’s mission is to ensure that everyone has a blast. Think of it like an epic Unmatched battle—strategic, thrilling, and filled with unexpected twists—but with a focus on kindness, courtesy, and fair play. So gear up, choose your fighter, and let’s make this tournament one for the books!
SCHEDULE: 11 AM October 19
MAXIMUM # OF PLAYERS: 40
REGISTRATION & TABLE ASSIGNMENTS:
Players must register before the first game at the registration booth from 11 AM to 1120 AM. You must then proceed to your assigned table where a Judge will confirm your presence via roll call. Absence in the assigned table during roll call will mean an automatic loss.
Time |
Activity |
11:00 AM - 11:20 AM |
Tournament Briefing and Registration |
11:20 NN - 12:00 NN |
Swiss Match 1 |
12:20 PM - 1:00 PM |
Swiss Match 2 |
1:20 PM - 2:00 PM |
Swiss Match 3 |
*The schedule is subject to change as matches may finish earlier than anticipated.
GAME RULES
The tournament follows the official rules, which are found in the Unmatched Core Rulebook and Unmatched Special Rules (Version 7.0 from BGG). Gaming Library rulesets are in effect for this tournament. Before the tournament begins, Gaming Library will publish a bracket on Challonge (sample), showing the route to the final. On arrival, players register and have their roster recorded. Players must bring Five (5) different official playable fighters
All participants will play 3 matches and will be matched against other players with similar scores as much as possible. In case this yields the same score, the sum of the Health Ratio of the players will be used as a tiebreaker.
The top 4 players with the most wins will proceed to the Finals on October 20. The tie breaker will be the highest ratio of remaining health points (hero and sidekick combined) to initial health points after 3 matches.
TOURNAMENT FORMAT: SWISS
Preparation
- Players will bring and declare five different characters at the start of the tournament.
Match Set-up
A map is randomly selected for the match. It is revealed. Players will then proceed to the drafting phase: Players will flip a coin. The winning player MUST go first. Both players will lay their 5 characters on the table. Then the banning and picking start in this order:
- The first player bans 1 character from their opponent.
- The second player bans 2.
- The first player bans 2.
- The second player bans 1.
- They will choose the fighter they want to use from the two remaining fighters from the draft. If fighters are mirrored, both players use their unassigned fighters. (If these are also mirrored, both players randomly pick from their banned fighters until unmirrored).
Match Rules
- Players may take a single full mulligan by shuffling their hand back into their deck and drawing 5 new cards.
- The following information is public knowledge and cannot be hidden.
- Deck count;
- Cards in the discard pile (Discard layouts are optional);
- and the number of cards in hand.
- Players must call for a referee if rules are broken at a table. The referee’s ruling is final. If a rule is broken and players do not report it immediately, this is considered “normal” play and its effect on the final game results must be accepted.
Time Limit
- Each match is 40 minutes.
- Players are only allotted 5 minutes - 1 minute extra time to play out their entire turn.
- The official timer will be chessclock.org, and one player can set it before the match starts, with the other player's approval.
- Pause the timer during combat interactions and card resolutions that include the opponent’s decisions (ex: 3 wishes discard, Kinshasa Directive)
- Players are encouraged not to abuse this pause time, and try to keep thinking during this time around 30 seconds max. Penalties may be dished out for players found to be consistently stalling for time. (See Sportsmanship Disqualifications)
- For rule clarifications, a player’s timer will be paused but the overall match time limit will continue.
-
If a player exceeds their allotted turn time, they end their turn and are forced to maneuver in place for their remaining actions (and discard random cards from their hand if they overdraw). The offending player is now in overtime.
Overtime: Call a judge, and take note of the offender and the other player’s final time. Offender will play only the delay time, with one second on their clock. The other player maintains the current time.
- If a match exceeds 40 minutes, complete the current round so that each player has played the same number of turns. Then Sudden Death is declared. Players are now only allotted Bronstein 1 minute. Players will now be allowed to take 5 additional turns only. After 5 turns, the match is over.
- In sudden death, players who overtime immediately lose.
There are no breaks during the matches. The 20 minutes between matches are for overtime or sudden death. Players should take breaks before the tournament starts.
Punctuality
Players are expected to be punctual to the tournament. Rulings on punctuality are strictly enforced by the tournament organizers.
Players have a grace period of 10 minutes to arrive at their table after matchup announcements have been made. At the 8-minute mark, judges will assist the present player in a simulated draft. After the grace period expires, the present player must inform a judge to begin the match.
Simulation:
- During the Pick phase, Randomly ban 3. During the Assignment phase, randomly pick 1.
- Judge will draw 5 on behalf of the opponent. Proceed as usual with the absent player’s clock running during their turn. Absent players must approach a judge or Gaming Library staff the moment they arrive at the venue.
- If the absent player’s timer expires before they arrive, they are disqualified.
- If the absent player arrives before their timer expires, pause their timer for a maximum of 3 minutes for set up and strategizing.
PRIZE:
- 1st: T-rex
- 2nd: Unmatched Adventures: Tales to Amaze
- 3rd: Acrylic Sidekicks Pack 2
- 4th: Acrylic Sidekicks Pack 1
- Participation: Foil Cards
The top 4 will also qualify for the Unmatched PH Nationals Finals the next day, October 20.
*On October 20, if any of the top 4 players can't join the Finals, the next highest-ranking player will take their place.
UNMATCHED PH NATIONALS FINALS TOURNAMENT RULES
SCHEDULE: 11 AM October 20
MAXIMUM # OF PLAYERS:
- 4 players from the Play-Ins (October 19)
- 4 players from the Unmatched League (Aug 10 and Sept 10)
- N players from the Partner League
REGISTRATION & TABLE ASSIGNMENTS:
Players must register before the first game at the registration booth from 11 AM to 1120 AM. You must then proceed to your assigned table where a Judge will confirm your presence via roll call. Absence in the assigned table during roll call will mean an automatic loss.
Time |
Activity |
11:00 AM - 11:20 AM |
Tournament Briefing and Registration |
11:20 NN - 12:00 NN |
Swiss Match 1 |
12:20 PM - 1:00 PM |
Swiss Match 2 |
1:20 PM - 2:00 PM |
Swiss Match 3 |
2:00 PM - 3:00 PM |
Break |
3:00 PM - 3:40 PM |
Single Elimination Top 8 |
4:00 PM - 4:40 PM |
Single Elimination Top 4 |
5:00 PM - 5:40 PM |
Single Elimination Top 2 |
*The schedule is subject to change as matches may finish earlier than anticipated.
GAME RULES
The tournament follows the official rules, which are found in the Unmatched Core Rulebook and Unmatched Special Rules (Version 7.0 from BGG). Gaming Library rulesets are in effect for this tournament. Before the tournament begins, Gaming Library will publish a bracket on Challonge (sample), showing the route to the final. On arrival, players register and have their roster recorded for. Players must bring Five (5) different official playable fighters.
TOURNAMENT FORMAT: SWISS
Preparation
- Players will bring and declare five different characters at the start of the tournament.
Match Set-up
A map is randomly selected for the match. It is revealed. Players will then proceed to the drafting phase: Players will flip a coin. The winning player MUST go first. Both players will lay their 5 characters on the table. Then the banning and picking start in this order:
- The first player bans 1 character from their opponent.
- The second player bans 2.
- The first player bans 2.
- The second player bans 1.
- They will choose the fighter they want to use from the two remaining fighters from the draft. If fighters are mirrored, both players use their unassigned fighters. (If these are also mirrored, both players randomly pick from their banned fighters until unmirrored).
Match Rules
- Players may take a single full mulligan by shuffling their hand back into their deck and drawing 5 new cards.
- The following information is public knowledge and cannot be hidden.
- Deck count;
- Cards in the discard pile (Discard layouts are optional);
- and number of cards in hand.
- Players must call for a referee if rules are broken at a table. The referee’s ruling is final. If a rule is broken and players do not report it immediately, this is considered “normal” play and its effect on the final game results must be accepted.
Time Limit
- Each match is 40 minutes.
- Players are only allotted Bronstein 5 minutes - 1 minute extra time to play out their entire turn.
- The official timer will be chessclock.org, and one player can set it before the match starts, with the other player's approval.
- Pause the timer during combat interactions and card resolutions that include the opponent’s decisions (ex: 3 wishes discard, Kinshasa Directive)
- Players are encouraged not to abuse this pause time, and try to keep thinking during this time around 30 seconds max. Penalties may be dished out for players found to be consistently stalling for time. (See Sportsmanship Disqualifications)
- For rule clarifications, a player’s timer will be paused but the overall match time limit will continue.
-
If a player exceeds their allotted turn time, they end their turn and are forced to maneuver in place for their remaining actions (and discard random cards from their hand if they overdraw). The offending player is now in overtime.
Overtime: Call a judge, and take note of the offender and the other player’s final time. Offender will play only the delay time, with one second on their clock. The other player maintains the current time.
- If a match exceeds 40 minutes, complete the current round so that each player has played the same number of turns. Then Sudden Death is declared. Players are now only allotted Bronstein 1 minute. Players will now be allowed to take 5 additional turns only. After 5 turns, the match is over.
- In sudden death, players who overtime immediately lose.
There are no breaks during the matches. The 20 minutes between matches are for overtime or sudden death. Players should take breaks before the tournament starts and during the 1-hour scheduled break.
Punctuality
Players are expected to be punctual to the tournament. Rulings on punctuality are strictly enforced by the tournament organizers.
Players have a grace period of 10 minutes to arrive at their table after matchup announcements have been made. At the 8-minute mark, judges will assist the present player in a simulated draft. After the grace period expires, the present player must inform a judge to begin the match.
Simulation:
- During the Pick phase, Randomly ban 3. During the Assignment phase, randomly pick 1.
- Judge will draw 5 on behalf of the opponent. Proceed as usual with the absent player’s clock running during their turn. Absent players must approach a judge or Gaming Library staff the moment they arrive at the venue.
- If the absent player’s timer expires before they arrive, they are disqualified.
- If the absent player arrives before their timer expires, pause their timer for a maximum of 3 minutes for set up and strategizing.
PRIZE:
- Winner: Trip to CMON Expo Bangkok 2024 (Flight and hotel accommodation)
- 2nd: 5K Gaming Library Gift Certificate
- 3rd: 3K Gaming Library Gift Certificate
- 4th: 2K Gaming Library Gift Certificate
- Participation Prize Pool: 3 sets of Foil Cards
Note: In the event that the winner is not available to travel to Bangkok, the Winner’s prize will be offered to the next highest-ranking player.
About Gaming Library
Gaming Library is your ultimate destination for board games, offering a diverse selection perfect for families, friends, and gamers of all levels—from beginners to seasoned pros. 🌟 We carefully curate our collection by sourcing the best titles from around the globe, ensuring there’s something for everyone, whether you’re a casual player or a hardcore hobbyist. 🎲 Our mission is to bring people together, strengthen family bonds, and create lasting friendships through the joy of tabletop gaming. Beyond the fun, we believe board games are a powerful way to develop essential skills and sharpen critical thinking—skills you can carry into everyday life. Explore our world of games and discover the perfect match for your next game night!