A More Balanced/Intelligent Version of Mafia/Werewolf
To people new to this genre of gaming: The Resistance is an election/party game about an Informed Minority against an Uninformed Majority. The Resistance is tasked with undermining their Government Superiors by planting themselves in missions to fail them (3 times and they win). The sneaky part is that the Resistance always has a choice of not purposely failing a mission while the Empire doesn't. To veterans of Maifa/Werewolf games: The Resistance is basically an upgraded, balanced version with more emphasis on Information Control. The 2 key differences are: 1) Nobody ever dies. There are no Clueless Nights and Days in this game that would goad people into lynching/killing some hapless nobody out of pure chance. If you hate or distrust someone in this game, you can't just get rid of them in the next turn. They are stuck with you and you to them till the endgame. 2) Information is constant and logical, and a result of your own actions. You can easily learn something from each other even at the starting phases of the game. This makes for much more interesting and sensible deductions for the good guys, but at the same time gives more flexibility in deception for the bad guys. In conclusion, it's one of those games that can potentially end friendships if you're not used to arguing. If you or your group aren't good at deception or manipulation, or aren't cheeky enough to mess with each other then this might not be a good game for your group.