Long ago, before the concept of a Filipino even existed, we were animists. Worshiping nature spirits and knowing our place in the balance of it all. To this day, we still say "tabi-tabi po" so as not to disturb any spirits whose territory we may intrude upon. Years later, after having been claimed, bought or invaded we are taking our first steps to independence. It hasn't exactly been smooth sailing, but a lot of our problems today could be traced to the aftermath of Colonialism, back to that fateful day of March 16, 1521. Many board-games are themed on "improving" distant lands by exploiting its resources and building structures to exploit even more resources. A lot more board games have colonialist undertones through its framing. While these scenarios aren't inherently bad, we must recognize that this ideology leads to a romanticized version of colonialism whether or not the game attempts to simulate it. Enter Spirit Island a game where you drive out plastic invaders with the help of wooden figures. A game that flips convention on its head, as you prevent invaders from settling, polluting the land and causing the extinction of the natives. A game which succeeds in the sheer implementation of its theme both mechanically and narratively. How it accomplishes this, I leave for you to discover.
One of the nest solo experience. Very prone to ap so be careful