[{"id":268998672449,"handle":"cge","title":"CGE","updated_at":"2023-11-28T10:02:16+08:00","body_html":"\u003cmeta charset=\"UTF-8\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe are a group of people who love board games and enjoy creating entertainment for players like we are. Back in 2006, we worked together on the first edition of Through the Ages, and we decided that this is the work we wanted to do for a living.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFounded in 2007, Czech Games Edition (CGE) released our first titles in \u003ca href=\"https:\/\/czechgames.com\/en\/galaxy-trucker-old-version\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/galaxy-trucker-old-version\/\"\u003eGalaxy Trucker\u003c\/a\u003e by Vlaada Chvátil and \u003ca href=\"https:\/\/czechgames.com\/en\/league-of-six\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/league-of-six\/\"\u003eLeague of Six\u003c\/a\u003e by Vladimír Suchý.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSince then, CGE has published over 40 games and expansions, including \u003ca href=\"https:\/\/czechgames.com\/en\/codenames\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/codenames\/\"\u003eCodenames\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/alchemists\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/alchemists\/\"\u003eAlchemists\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/tzolkin-the-mayan-calendar\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/tzolkin-the-mayan-calendar\/\"\u003eTzolk’in\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/letter-jam\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/letter-jam\/\"\u003eLetter Jam\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/pulsar-2849\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/pulsar-2849\/\"\u003ePulsar 2849\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/dungeon-petz\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/dungeon-petz\/\"\u003eDungeon Petz\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/space-alert\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/space-alert\/\"\u003eSpace Alert\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/last-will\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/last-will\/\"\u003eLast Will\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/tash-kalar\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/tash-kalar\/\"\u003eTash-Kalar\u003c\/a\u003e, and many others.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn 2014, we expanded into the realm of digital board games with the \u003ca href=\"https:\/\/galaxytrucker.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/galaxytrucker.com\/\"\u003eimplementation of Galaxy Trucker\u003c\/a\u003e, followed by \u003ca href=\"https:\/\/www.throughtheages.com\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.throughtheages.com\/\"\u003eThrough the Ages\u003c\/a\u003e. Now, the digital team is working on the digital version of Codenames.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCGE introduced the complete novelty of our portfolio in 2017 when we published our first novel – \u003ca href=\"https:\/\/czechgames.com\/en\/galaxy-trucker-rocky-road\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/galaxy-trucker-rocky-road\/\"\u003eGalaxy Trucker: Rocky Road\u003c\/a\u003e by Jason A. Holt. The story takes place in the goofy \u003ca href=\"https:\/\/czechgames.com\/en\/galaxy-trucker-old-version\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/galaxy-trucker-old-version\/\"\u003eGalaxy Trucker\u003c\/a\u003e universe.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e2020 was challenging, and we tried a new approach with our games. First, we focused on solo, or 1-player games, such as \u003ca href=\"https:\/\/czechgames.com\/en\/under-falling-skies\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/under-falling-skies\/\"\u003eUnder Falling Skies\u003c\/a\u003e, \u003ca href=\"https:\/\/czechgames.com\/en\/sanctum-singleplayer\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/sanctum-singleplayer\/\"\u003eSanctum Singleplayer\u003c\/a\u003e, and \u003ca href=\"https:\/\/czechgames.com\/en\/adrenaline-solo-play-dlc\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/czechgames.com\/en\/adrenaline-solo-play-dlc\/\"\u003eAdrenaline Solo Play DLC\u003c\/a\u003e. Then we tackled the problem of how to connect with remote players and came up with our free solution, \u003ca href=\"https:\/\/codenames.game\/\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/codenames.game\/\"\u003eCodenames Online\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFocused on publishing the games of Czech and Slovak authors such as Vlaada Chvátil, Vladimír Suchý, Matúš Kotry, Ondra Skoupý, Tomáš \"Uhlík\" Uhlíř, and designer couple Mín and Elwen.\u003c\/p\u003e\n\u003cbr\u003e","published_at":"2022-08-30T15:56:43+08:00","sort_order":"best-selling","template_suffix":"","disjunctive":true,"rules":[{"column":"vendor","relation":"equals","condition":"Czech Games Edition"},{"column":"vendor","relation":"equals","condition":"Czech Games"}],"published_scope":"global","image":{"created_at":"2023-11-28T10:02:15+08:00","alt":null,"width":301,"height":167,"src":"\/\/www.gaminglib.com\/cdn\/shop\/collections\/CGE_logo.png?v=1701136936"}},{"id":272190668865,"handle":"party-games","updated_at":"2023-11-29T10:50:41+08:00","published_at":"2023-08-11T11:27:09+08:00","sort_order":"manual","template_suffix":"","published_scope":"global","title":"Party Games","body_html":"\u003cspan data-mce-fragment=\"1\"\u003eHanging out with friends or having a family reunion? Bring these fun games to make it a real party! \u003c\/span\u003e\u003cspan data-mce-fragment=\"1\"\u003eThese are games that can play a big group or will be fun to play during parties!\u003c\/span\u003e","image":{"created_at":"2023-11-17T11:32:34+08:00","alt":"Party Games - Gaming Library","width":1800,"height":1800,"src":"\/\/www.gaminglib.com\/cdn\/shop\/collections\/party-games-586671.jpg?v=1700191954"}}]
Codenames Duetkeeps the basic elements ofCodenames— give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.
Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
The Game Description
Codenames Duetkeeps the basic elements ofCodenames— give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.
Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
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