About The Item
HAIL, AND WELL MET, ADVENTURER!
We present thee with these Field Notes journals for the fifth edition of “the world’s greatest roleplaying game,” Dungeons & Dragons. With Character Journals for players, and Game Master & Monster / Encounter Journals for GMs, our 5E Journals cover all three D&D core rulebooks.GAME MASTER JOURNALS
A good GM deserves a journal worthy of the tales they spin. Whether creating a magnum opus for a years-long campaign, or setting the scene for a series of smaller adventures, our Game Master Journal has you covered.
This Game Master Journal is the perfect companion for the big-picture world-building that so many GMs strive for. Whether using official sourcebooks or homebrewing your own lands for your party to explore, the Game Master Journal is a book no GM should be without.
Inside each Game Master Journal you’ll find empty charts, tables, hex grids, and spaces for logging the following campaign information:
Campaign Name / Players
Inspirations
House Rules
World Overview / Principles
Core Assumptions / Genres
Multiverse
Major Pantheon / Minor Pantheon
Calendar
Maps / Kingdoms / Settlements / Locations
Key NPCs / Secondary NPCs
Player Characters
Major Factions / Minor Factions
Key Monsters
Key Magic Items
Artifacts
Downtime Activities Underway
Milestone / XP Awards
Adventures
Random Tables
HAIL, AND WELL MET, ADVENTURER!
We present thee with these Field Notes journals for the fifth edition of “the world’s greatest roleplaying game,” Dungeons & Dragons. With Character Journals for players, and Game Master & Monster / Encounter Journals for GMs, our 5E Journals cover all three D&D core rulebooks.GAME MASTER JOURNALS
A good GM deserves a journal worthy of the tales they spin. Whether creating a magnum opus for a years-long campaign, or setting the scene for a series of smaller adventures, our Game Master Journal has you covered.
This Game Master Journal is the perfect companion for the big-picture world-building that so many GMs strive for. Whether using official sourcebooks or homebrewing your own lands for your party to explore, the Game Master Journal is a book no GM should be without.
Inside each Game Master Journal you’ll find empty charts, tables, hex grids, and spaces for logging the following campaign information:
Campaign Name / Players
Inspirations
House Rules
World Overview / Principles
Core Assumptions / Genres
Multiverse
Major Pantheon / Minor Pantheon
Calendar
Maps / Kingdoms / Settlements / Locations
Key NPCs / Secondary NPCs
Player Characters
Major Factions / Minor Factions
Key Monsters
Key Magic Items
Artifacts
Downtime Activities Underway
Milestone / XP Awards
Adventures
Random Tables
Field Notes - D&D 5E Game Master Journals
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