The freight is rolling into the yard and it's up to you, the Yardmaster, to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure.
In Yardmaster, 2-5 players compete to build trains comprised of railcars of different goods and values. However, players are restricted in connecting railcars of only the same value or good type, so if you grab a railcar you can't use, it needs to wait in your sorting yard until it can legitimately hook up to your train.
Players start with three cargo cards in hand, and three railcar cards are laid out on the table. Each player has one exchange token in one of the four colors, and whoever is to the right of the start player has a Yardmaster token. On a turn, a player takes two actions, repeating an action if desired; whoever holds the Yardmaster token takes a third action on her turn, then passes this token to the right. Players can: