Building on the conventions of trick-taking games, Arcs emphasizes both careful planning and daring gambits. Each round, the lead player sets the agenda by playing a card. Other players can follow it by playing a card of the same suit and higher number, copy it by playing any card facedown, or pivot to a new tactic by playing off-suit.
Following suit maximizes your actions and might make you the lead player, but copying and pivoting let you respond to immediate opportunities and threats. And if you truly need to become the lead player no matter what, you can always discard a second card to seize the initiative!
Battles in Arcs are resolved in a snap with a beautiful set of custom dice. To start, the attacker builds a battle plan by collecting dice of their choice that represent three different strategies—bombarding, assaulting, and raiding. Then they simply roll and resolve the die faces!
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