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Urban Sprawl is a game for 2-4 players. Urban Sprawl abstractly models the growth of a town into a thriving city into a teeming metropolis.
Players assume the roles of entrepreneur, tycoon and politician -- each helping in the development of a hypothetical "Anywhere, USA." Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.
Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.
All of this eventually leads to the end game - a vibrant metropolis that is revered around the world - when the player with the most Prestige will be crowned the winner.
The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player's contribution to the growing urban area. Each building's value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.
At the start of a player's turn he may discard one or more Building Permit cards from hand as "Investments," gaining Wealth in doing so. Next that player gets 6 "Action Points" (APs) with which to spend on any of the the following activities:
Acquiring new Building Permit cards from those available to choose;
Constructing new buildings from those currently available;
Acquiring a "Favor" -- a Building Contract that only that player can build.
Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.
Once a player has spent his APs it's time for a quick reset phase in readiness for the next player's turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.
Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular "zone" - Government, Residential, Industrial or Commercial - in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.
Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.
When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held -- after which the player with the highest Prestige total wins the game.
Playing time is about 45 minutes per player.
Game Development by Kai Jensen
7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions.
In one half of 7 Wonders: Babel, players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play, e.g., all single resource cards provide an infinite number of resources each turn, or winners in military conflicts receive fewer points than normal.
During the game, players now have an additional option when discarding a card. Instead of gaining three coins, they place one of these tiles in the next open space on a circular display; the law on this tile remains in effect until the end of the game or until it's covered. (Should a fifth tile be placed, for example, it's placed on top of the first tile played.) At the end of the game, players receive points based on how many tiles they played.
In the second half of 7 Wonders: Babel, one of five age specific great project cards is randomly revealed at the start of each age, and a number of tokens are placed on it, based on the number of players. This card imposes a tax on players who want to play cards of a certain color. When a player pays this tax, he takes one of the tokens from this law card. At the end of the age, if all of the tokens have been removed, then players receive a bonus (which is depicted on the card) for each token they have; if tokens remain on the card, then each player without a token is penalized.
Just as the cost of cards increases in each age, the number of resources required to pay the tax also increases.
7 Wonders : Cities is the new extension of the award-winning 7 Wonders game. For an added challenge, you can play all three versions together -- 7 Wonders, 7 Wonders - Leaders and 7 Wonders : Cities.
Far from the pomp of palaces and gardens, in the darkest alleys, gold changing hands, exchanging information, alliances are formed and secrets are betrayed.
This extension provides a new family of cards that complements Ages already existing in 7 Wonders. Now, mercenaries, thieves, spies and diplomats will give a new scale to your cities. Reap the benefits by sowing discord among your opponents, play them off each other and push them into debt.
The game box contains 2 Wonder cards, 36 cards, tokens, coins with a value of 1 and 3 and a rule book
In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbor. Their goal: build commercial ties, strengthen their military might and build their Wonders.
Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder.
The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or... Well, with Leaders, the Wonders never cease!
The box contains:
1 Wonder board,
36 Leader cards,
1 Wonder card,
3 Guild cards,
12 coins of value 6,
1 Courtesan marker,
1 score booklet and 1 rulebook.
The fastest-selling trading card game of 2014 is expanding… again! This time, the Ice King and his IcyLands deck take on Marceline’s dark and crafty Useless Swamps & NiceLands deck. The excitement is mounting, as players speculate on the direction in which the first all-new Landscape will take.
IcyLands Creatures are all about attacking directly. They would prefer to avoid attacking other Creatures. One way they can find some clear Lanes to attack down is through Frozen tokens – an all-new addition to the game. Through various means, these chilling tokens can be placed onto your opponent’s Landscapes. Opponents will find playing Creatures onto Frozen Landscapes rather difficult. Where the Ice King finds an opening, he will strike as hard as a blizzard!
Marceline’s deck is a Useless Swamps & NiceLands deck. This is the first time that NiceLands has been paired with another Landscape type, and the chemistry is going to burn hot! The Useless Swamp side of the deck is themed around denial, discard, and dirty tricks. Some of the Useless Swamp Creatures are willing victims to your dark tidings. When they go, they leave a lot of destruction in their wake.
The NiceLands side of the deck is themed around Creatures with exactly 5 Damage on them. This is a tweak to the NiceLands strategy as seen in the original NiceLands deck. There, the Creatures thrived with various different amounts of damage on them. Now the trick is to get as many of your Creatures as you can to have exactly 5 Damage on them. When that happens, look out!
96% of the cards in the set are BRAND-SPANKING new! Just a couple of rainbow cards have ever been seen before. NONE of the cards from the For the Glory! Booster set are repeated here. This Collector’s Pack gives you over 45 never-before-seen cards. This new Ice King vs Marceline Collector’s Pack is a must-buy for both casual and tournament level players!