The Resistance is a very intense social deduction game for 5-10 players. Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom.
This updated edition of The Resistance features new game art and same core game rules. Now included is the Inquisitor expansion in place of The Plot Thickens for a streamlined extended game play
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players' identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
Calling the Banners is the sixth monthly installment of fixed cards for the "A Clash of Arms" cycle for A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. This Chapter Pack contains twenty different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame (The first edition of this Chapter Pack included only one of each character card, while the second edition includes three copies of each card). Different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.
The dust has settled upon a battlefield soaked with blood, but the war carries on. Shattered armies and broken men have been driven from the conflict, and the Great Houses of Westeros are once again in need of champions. Who will rise up to answer the call?
Attila the Hun was an infamous barbarian warlord whose army of nomadic horsemen terrorized the people of Europe and Western Asia for nearly twenty years.
Attila, on the other hand, is a light and fast-paced game in which one player controls Attila and two of his warriors while the other player controls three Roman soldiers, one of them being Roman general Flavius Aetius.
To set up, players create a playing area from the four game board tiles (such as a 4x5 rectangle), then place their figures on empty spaces. On a turn, you move one of your tokens in a knight's move (as in chess); you can traverse occupied squares and empty space as long as you land on a free space. Then you place a scorched earth tile on any empty space. Players alternate turns, and whoever first can't move a token loses the game!
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Blood of the Werewolf is a different type of Werewolf game as at the start of play, you don't know your own identity but others do. Thus, you need to observe the actions of others to figure out who you are. Another difference from traditional Werewolf games is that it requires no moderator and if your character dies, you can still participate in the discussion and possibly even win!
In the game, players are divided into two camps: Manlike and Werewolf. During the game, players accuse one another through confidential markers, which send others to death through family trial. When the number of surviving players drops to a predetermined threshold, which is based on the number of players, the camp with more survivors wins.