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Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a mega corporation and its massive resources against the subversive talents of lone runners.
Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.
In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.
The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.
Calling the Banners is the sixth monthly installment of fixed cards for the "A Clash of Arms" cycle for A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. This Chapter Pack contains twenty different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame (The first edition of this Chapter Pack included only one of each character card, while the second edition includes three copies of each card). Different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame.
The dust has settled upon a battlefield soaked with blood, but the war carries on. Shattered armies and broken men have been driven from the conflict, and the Great Houses of Westeros are once again in need of champions. Who will rise up to answer the call?
Bloodshed in the Mountains
Oldin of the Guild Dwarves has called for aid, and his brethren have answered! The headstrong champion Grungor has arrived. He is always eager to rush into battle, and he has brought with him the priest Tordok who uses defensive runes to protect his fellow Dwarves. Joining them is the vicious fighter Halvor, who would gladly sacrifice himself to land a killing blow on an enemy soldier. These mighty champions are followed by the stoutest of Dwarf warriors known as Guardsmen, whose armor lets them shrug off blows that would fell ordinary folk. And the Dwarves have not stopped there - joining the fray are ancient siege weapons. Dwarven Ballistas are stronger than those employed by other folk - they fire bolts that can punch straight through solid stone!
But the Cave Goblin Sneeks has not been idle. He too has drafted new troops to his cause including the opportunistic champions Reeker and Krag, and the frighteningly strange shaman known as Scagg. Strange cries fill the air as Beast Riders swarm from their mountain dens. These Goblins ride strange creatures into battle, quickly overrunning the enemy. Goblin Climbers appear at the highest mountain ridges, firing their bows as they advance. These warriors care little for fortifications, scaling the strongest of walls with ease.
And as the Dwarves and Goblins prepare to escalate their ancient war, even stranger warriors appear on the field of battle! The mercenary champion Malevolence offers her magic blade to the highest bidder, and the plague-ridden Vermin will fight for any army that will brave their diseased presence.
This reinforcement pack is the perfect addition to your Guild Dwarves vs. Cave Goblins starter set, allowing you to bring new troops to the War for Itharia, and experience the excitement of deck construction.
GrungorՂ’ös Charge Includes: - 32 Cards
1 Grungor - Champion
1 Halvor - Champion
1 Tordok - Champion
5 Guardsmen - Common
5 Ballistas - Common
1 Reeker - Champion
1 Krag - Champion
1 Scagg - Champion
5 Beast Riders - Common
5 Climbers - Common
1 Malevolence - Champion
5 Vermin - Common
Bring your troubadour to any tavern with the Pathfinder Adventure Card Game Bard Deck. Explore four different bard characters in this 109-card set, from Lem the magic researcher to Siwar the information broker. The Bard Deck features diverse new allies, weapons, spells, and other loot to take your character all the way through any Pathfinder Adventure Card Game Base Set or Pathfinder Society Adventure Card Guild organized play campaign. Play on!
This reinforcement pack is the perfect addition to your Summoner Wars Starter Set and your Vanguards and Fallen Kingdom Faction Decks, allowing you to bring new troops to the War for Itharia, and experience the excitement of deck construction.
Goodwin's Blade Includes: - 35 Cards
1 Colleen Brighton - Champion
1 Jacob Eldwyn - Champion
1 Leah Goodwin - Champion
5 Angel - Common
5 Cavalry Knight - Common
1 Anica - Champion
5 Phantom - Common
5 Reaver - Common
5 Cultist - Common
1 NaanՂÕÇNashi - Mercenary Champion
5 Owl Familiars - Mercenary Common
The circling crows cry out as more warriors join the war. Choose your weapons and prepare for glory!