Passions flare and Jinteki faces a game-changing crisis in Android: Netrunner – Business First, the second Data Pack in the "Mumbad Cycle".
As the issue of clone rights rises to prominence during the Indian Union's national elections, Business First explores the tensions and conflicts within this tumultuous environment with sixty new cards (a complete playset of nineteen different cards) that leak horror stories about Jinteki's treatment of its clones, find the Corp's PR team scrambling to draw attention to its work with sustainable foods, and follow Haas-Bioroid's efforts to capitalize upon its rival's missteps.
Data and Destiny is the fourth deluxe expansion for Android: Netrunner The Card Game, focusing on media giant NBN and three groundbreaking Runners.
In the world of Android: Netrunner, knowledge is just about everything, and no one has more or better access to the knowledge that humanity has collected and stored on the network than info-giant NBN. After all, not only does NBN boast the most pervasive data network ever imagined, it literally controls the infrastructure, media, and messages that define modern society. Accordingly, amid the 165 cards from Data and Destiny (three copies each of fifty-five different cards), you'll find a wealth of new media-focused assets, agendas, and resources. You'll be selectively targeted by new advertisements and tagged by new ice as NBN launches the initiatives of three new divisions, each of which rolls out with a new identity card.
Meanwhile, even as Data and Destiny lends new strength to NBN's efforts to shape the world in which we live, it unleashes chaos upon that world in the form of three new Runners. One is a network security officer sent to hack servers with the full blessings of Globalsec. One is a bioroid mysteriously set free from the Third Directive. One is a mysterious and predatory presence on the net, devouring all that it encounters. Each represents a unique take on the Runner's experience and, more than that, each introduces a new Runner mini-faction, so that for the first time since the Core Set, Data and Destiny explores brand new Runner paradigms.
What do the world's largest and wealthiest megacorps have cooking in their R&D departments? You don't need to run to find out. All their latest projects are on display at The Universe of Tomorrow, the sixth and final Data Pack in the SanSan Cycle for Android: Netrunner. Its sixty cards (three copies each of twenty different cards) transport you to the expo's plazas and pavilions, where all the major players are eager to unveil their latest innovations. While Haas-Bioroid shows off its newest cybernetics at the Cybernetics Court and NBN pitches new products in Franchise City, you'll find Jinteki showing off its work at the Genetics Pavilion and the Weyland Consortium garnering public support for its newest initiatives at the Worlds Plaza.
Still, you'll find others who aren't swayed by the expo's optimism and shiny veneer. These include the game's Runners, who approach the expo and its technologies in their own fashions. In The Universe of Tomorrow, the game's Anarchs push to wrest control of the expo away from those who created it while Shapers view it as a place of wonder and an opportunity to learn more about themselves. Meanwhile, the game's Criminals see the expo as yet another opportunity to turn a profit.
The Underway, the fourth Data Pack in the SanSan Cycle for Android: Netrunner, explores the meat space, culture, and residents of the megacity SanSan. The cradle of high-end tech, home to beautiful beaches, and the host of the World Expo, SanSan is also still recovering from "The Big One", the cataclysmic earthquake that opened up the San Andreas fault and redefined America's western coast. However, this event that was disastrous for many was an opportunity for others, some of whom quickly moved their homes and businesses into the new space that was created.
Accordingly, the sixty new cards in The Underway (three copies each of twenty different cards) explore this new space and its motley assembly of different architectural styles, ethnicities, and cultural influences. They also explore the pervasive influence of Los Muertos, a street gang whose members are identified by their bioluminescent tattoos and who deal in illegal tech as much as they deal in flesh and drugs. Through the introduction of new resources, illicit hardware, and clever programs, the gang’s criminal influence pervades every aspect of this Data Pack, starting with a new Criminal Runner identity, then reaching outward as other Runner factions are supplied with the sort of tech you don't normally find in America, and finally rippling into every aspect of every card as Corps are forced to deal with the gang’s members in one way or another.
From the vaults of Haarpsichord Studios come sixty new cards (three copies each of twenty different cards) full of glitter and glitz. As the SanSan Cycle continues its tour along the western coastline, Old Hollywood brings us whole servers worth of romantic comedies, action flicks, red carpet events, and fan sites. Everyone wants a taste of fame. Everyone’s jostling to get a cut of the market.
Visual entertainment is still big business in Old Hollywood, and fame is still solid currency. As the game’s megacorps pour speculative funds into summer blockbusters and celebrity-driven vanity projects, you’ll find some sensies aimed toward the institution’s highest awards and others aimed toward the lowest common denominator. You’ll find secrets, gossip, and security precautions.
Who is Miranda Rhapsody dating now? Why did Ronny Five fail to show for his appearance at the Bangkok Mall? Which surprising celebrities are hooked on stims? In Old Hollywood, everything’s a story, and the best stories are worth big money.
Lopez is part of a fast-growing community in Chrome City and across the West Coast. They call themselves chromeheads, and they wear their implants as fashion accessories.
Function breeds fashion in Chrome City, the third Data Pack in the SanSan Cycle for Android: Netrunner! Sixty new cards (three copies each of twenty individual cards) introduce players to the northern SanSan borough of Chrome City. Here, among the sketchy chop shops planted in the shadow of Haas-Bioroid’s genetics division, a growing community of chromeheads have begun to transform cybernetics into fashion statements.
If the surgery’s good, the latest cybernetics don’t just make you trendy; they also make you smarter, stronger, and more resilient. But a bad chopper’s just as likely to cause you irreparable brain damage as outfit you for the runways. Accordingly, Chrome City and its cybernetic hardware introduce a volatile mixture of risks and rewards, many of which are centered around protecting or damaging the Runner’s brain.