Games that can be enjoyed by the entire family, regardless of age group. Can be learned easily by children younger than 12 years of age, and enoyed by kids up to 99 years of age!
Crossroads is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside.
Dead of Winter is the first game in this series, designed by Isaac Vega and Jon Gilmour. It puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!
Dead of Winter is an experience that can only be accomplished through the medium of tabletop games. It is a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.
Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?
Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One - an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature.
Discover the true name of Azathoth or battle Cthulhu on the high seas. With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.
In most games, players compete against each other to achieve victory. Shadows over Camelot proposes a journey of a very different kind, where you and your fellow players, as Knights of the Round Table, will collaborate to jointly defeat... the game!
At first glance, this task seems simple enough. After all, shouldn't a band of young and noble Knights - fleet of foot and sound of mind - easily defeat a game that plays itself? Alas your quest is further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment...
But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot!
Mice and Mystics is a deeply story driven game. Players play through the chapters of a Mice and Mystics storybook, taking on the roles of mouse adventurers as their story unfolds. This box set is stuffed with everything you need to go on the first adventure with Prince Collin and his allies.
In Mice & Mystics players take on the roles of those still loyal to the king - but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Colin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.
Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice & Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to horde the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.
Mice & Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come. Assuming they can all squeak by...
Throughout the long ages
One lesson is well-learned,
Nothing's half as dang'rous
As a sorceress spurned.
Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
This updated version of the classic board game of dungeon-delving adventure features a host of enhancements, including new heroes and monsters, streamlined rules, a class-based hero system, campaign play, and much more.
Descent: Journeys in the Dark Second Edition includes
A rulebook and quest guide
Eight hero figures and 38 monster figures
Nine custom dice
Nearly 250 cards
48 Map tiles
Over 150 tokens
We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.~H.P. Lovecraft, "From Beyond"
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.
Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a game players can finish in one to two hours. Expert design in rules, card text, and innovative dice mechanics blend to form a game that's quick to learn, quick to play, strategic enough to reward frequent replay, and eccentric enough to immerse players in the museum's supernatural intrigue.
Lavish artwork, sanity-draining Adventures, and gates to other worlds’«avid readers of H.P. Lovecraft should find themselves at home in their hunt for Elder Signs as the end draws nigh.
"Wu-Feng, the Lord of the Nine Hells has found where the funeral urn containing his ashes is kept. His hordes are already marching upon the small village of the Middle Kingdom hiding them". Players are taoist priests, who will have to defend the village from the army of shadows preparing to invade it. Each of them has different special powers which will help them in this mission.
The village is represented by nine tiles, each of which illustrates a different area. Around that are placed the tiles for each player, where the ghosts will appear on their starting locations.
The players, as a group, will have to exorcise the specters which will appear as the game goes on, often faster than expected... As at the beginning of his turn, a player brings a ghost into play and places it on a free spot. And more than one can come in at the same time. There are many types of specters which will need to be sent back to hell more or less quickly, as some can haunt the village and "destroy" tiles. If there's too many of them at a given time, the players risk losing some of their life points (Ki points).
On his turn, a priest can move on a tile in order to exorcise adjacent ghosts or to benefit from the power of the villager living on the tile.
To exorcise, he must roll three dice (the Tao dice) and end up with enough face up colors of the ghosts' color. Thankfully, one of the dice's face is a wild color which can be used as any color. To exorcise a black ghost of power 2, you need to roll three black or white (the bonus color). The players also benefit from Tao tokens which can pad out the dice roll. They gain these by entering certain village tiles, by exorcising certain ghosts or thanks to their special powers. When they are on the same tile, a priest can give Tao tokens to another priest in order to help with his exorcism.
Each tile of the village allows the players to benefit from a different bonus. The cemetary allows, for example, to bring a dead priest back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts.
The priests have three or four Ki points (depending on the difficulty level of the game). They also get a Yin-Yang token they can spend in order to make two actions in a single turn. Exorcising certain powerful ghosts allows to recover a spent Yin-Yang or Tao tokens. The special powers available to the players allow to recover Tao tokens, move more than one square or move another player, to benefit from an extra Tao die, etc. They strengthen the required collaboration by giving each priest a specialty.
To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game, once the players have been worn out by the hordes of ghosts breaking in since the beginning of the game. And if you decide to play on a harder difficulty mode, there will be many incarnations, each more dangerous than the last.
The ways to lose are, of course, even more numerous. The players lose if three of the village's tiles are destroyed, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or, simply, that all the priests are dead.
After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival - but how can they, when any of them may, in fact, be a Cylon agent?
Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed new Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
The game includes 10 character cards, 32 highly-detailed plastic ships, high-quality card board tokens, hundreds of cards and a game board with resource counters. Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours.
Gates of Arkham takes the struggle against the Ancient Ones out of the museum and into Arkham, where monsters lurk in darkened alleyways and bystanders become the victims of gang rivalries. In the featured Streets of Arkham game mode, new Arkham Adventures and Mythos decks replace the original Adventure and Mythos decks, sending investigators on adventures throughout the city as four new Ancient Ones threaten to arise. Only by braving the city's ubiquitous perils can you triumph against the ancient and awakening evil.ξ
A City Full of Horrors
From its colonial-era founding, Arkham has been a refuge for witches and criminals, and legends suggest that since prehistoric times it has been home to some of the darkest forces imaginable. The turrets of Victorian homes, classical facades of Miskatonic University buildings, and tall booths of Velma's Diner concealed inhuman horrors long before monsters came alive inside the museum.
Can you Survive the Streets of Arkham?
You never know who or what you'll encounter among Arkham's crumbling buildings, desolate squares, and unlit roads. At any moment a tentacle could reach out for you. Around any corner may be the entrance to some Other World. As you scour the city for elder signs, you could become involved in criminal rivalries or clandestine rituals, arrested by the police or lost in the halls of an insane asylum. Only one thing is certain: the Ancient One is regaining strength, and it is up to you and your fellow investigators to save not just the museum, but Arkham and the entire world.
This second expansion for Ghost Stories offers one player the chance to take on the role of Wu-Feng in opposition to the courageous Taoists who are defending the cursed village. In addition to his Ghosts, Wu-Feng will also be able to call upon the fearsome Demons to search the Catacombs and also throw Curses on the Taoists. To face the new threat, the Taoists have the benefit of new weapons, the Bloody Mantras and the Blood Brother ability. Their victory condition remains unchanged: all of Wu-Feng's incarnations must be exorcised!
The game box contains 1 double-sided Catacomb board, 1 double-sided Wu-Feng board, 1 Shadow of Wu-Feng figurine, 3 Minor Demon figurines, 21 Bloody Mantra cards, 10 Ghost cards, 5 Incarnation of Wu-Feng cards, 4 Summon cards, 36 Catacomb tokens, 32 Curse tokens, 9 Ladder figurines, 4 Blood Brother markers, 3 Skeleton tokens, 1 Village tile (Calligrapher), 1 active Taoist marker and the rules.
Expand your Battlestar Galactica: The Board Game experience with the Exodus expansion!
Exodus introduces three new options to include in your Battlestar Galactica games. Give your viper pilots a greater challenge by incorporating the Cylon Fleet option. Using the new Cylon Fleet game board, the CAG Title Card, and the Viper Mark VII models, this option will keep the pressure on the white-knuckle space combat of Battlestar Galactica: The Board Game.
Add an element of danger when looking at other players Loyalty Cards with the Conflicted Loyalties
option. When facing the possibility of execution, some players might not be so eager to learn where your loyalties truly lie.
Finally, encounter the conflicting personalities aboard the Galactica with the Ionian Nebula option. Allies roam about the game board, handing out benefits or detriments to players, depending on the type of Trauma Token assigned to them. Unless you can get rid of your own emotional baggage before the final jump, you might find yourself facing the airlock...or, in the case of Cylon players, the boxing of your entire line.
The Exodus is nigh. Prepare yourselves.