March 12, 2013

Dominion Nationals

 

 

Mechanics : 

We only have limited copies for the tournament. In this case we highly suggest pre-registering here

 

  • Only Dominion Base and Intrigue will be used
  • Participants will be seated in 4-player pods
  • Deck Re-shuffling : Players are required to have their opponent re-shuffle their deck whenever needed during gameplay
  • Double Elimination Format
    • Players who lose twice will be eliminated from the tournament
    • Definition of losing
      • in a 4-player game - 3rd or 4th place
      • in a 3-player game (if pool of participants are not divisible by 4) - 2nd or 3rd place
  • Special Achievements!
    • A player who is able to acquire 20 VPs in one round will get one free random board game

 

Please come early (as early as 12nn) and pre-register plus share with your friends!

 

Entrance : Free

Prizes : Dominion Promo Cards + 5% discount on next Gaming Library purchase

Venue : All aBOARD, Sports Loop Robinsons Galleria

Date and Time : 2pm March 23, Saturday

March 05, 2013

Battle Report : 1st A Game of Thrones Joust tournament for 2013



1st of Joust 2013
Date: Saturday, February 23
Place: All-aBoard Event by Gaming Library in Robinsons Galleria


1st: Nikko - Greyjoy, Maester's Path
2nd: Pau - Martell, Knights of the Hollow Hill - Viper's Bannermen
3rd: Mike - Stark, Siege of Winterfell - Fury of the Wolf
4th: Arvin - Targaryen, Heir to the Iron Throne - ?
5th: Brian - Greyjoy, Kings of Winter - Fear of Winter
6th: Dylan - Neutral, Brotherhood without Banners - Narrow Escape / Threat from the East
7th: Cuki - Baratheon, Knights of the Realm - Narrow Escape
8th: Koko - Stark, Siege of Winterfell - Search and Detained?
9th: Meeks - Targaryen, Knights of the Hollow Hill - Search and Detained
10th: Mik - Martell, Alliance (Baratheon) - ?
11th: Seth - Targaryen, House of Dreams - ?
12th: Nicco - Baratheon, House of Dreams - Narrow Escape

House Count:
Targaryen - 3
Stark - 2
Baratheon - 2
Greyjoy - 2
Martell - 2
Neutral - 1
Lannister - 0

Agenda:
Knights of the Hollow Hill - 2
Siege of Winterfell - 2
House of Dreams - 2
Maester's Path - 1
Kings of Winter - 1
Knights of the Realm - 1
Brotherhood without Banners - 1
Alliance - 1
Heir to the Iron Throne - 1

We had a good turnout with the first Joust tournament of 2013 with 12 players attending. Hopefully, the trend continues with each monthly tournament in the future.

After grueling round 2 and 3 matches that almost reached the time limit, Nikko, the reigning Nationls Champion of 2012, bags his first tournament after an eight month absence. He came in using Greyjoy with the Maester's Path. It's no coincidence that he also took last year's nationals with a Targeryen Maester's Path.

Pau, one of the newer member of the meta, had his best finish showcasing a Martell Knights of the Hollow Hill that uses Westeros Bleeds, Prince's Plan and much icon control. His was the achievement of the day when he was able to bring out The Red Viper with 2 duplicates and eventually attach a set of He Calls It Thinking on him and periodically kneel all defenders with a Lost Oasis. Ouch!

Mike came in with his ever reliable Stark Siege of Winterfell that focuses on the direwolf attachements. He's been tweaking the same deck since last nationals and making it an even more efficient as seen in his third place finish.

Arvin has seen his share of tournament wins last year all with different themes of House Targaryen. That day, he came in with his Heir to the Iron Throne centered on Dragons. A fast deck that is able to weather resets, his only loss was to Nikko in the second round.

Brian, better known as The Maniquis, came in with his ever reliable Greyjoy Kings of Winter choke deck. With a deck that needs time to set up the choke, Brian fell to Mike as the direwolves were just too fast and was put in the defensive early on.

Dylan came in with a never before seen Neutral House with the Brotherhood without Banners agenda. With a surprisingly resiliant deck that features much card draw and enough control elements, Dylan was able to surprise most opponents with the tricks of his deck.

Cuki came in with his Baratheon Knights of the Realm deck that combines the knights theme with Baratheon lords.

Koko used a Stark Siege centered around Boltons. His power count with his two loses were 11 and 12 respectively making him the highest power total with a 1-2 record.

I came in next with the same deck that won me the last tournament in December. A costly decision of mistiming Marched to the Wall cost me my first match with Pau. I steam rolled over Nikko with a timely Hatchlings Feast that he couldn't recover from. My match with Dylan saw us through plot ten with almost reaching the time limit before Dylan finally outlasted my deck and got his fifteenth power in Dominance.

Mik came in with a Martell deck with an Alliance to Baratheon.

Seth used Mik's House of Dreams Targ with Dragon Pit as it's key location.

Nikko experimented with a Baratheon House of Dreams with The Iron Throne that really was unfortunate enough to meet 2 hard control decks and a faster Bara deck.

Many thanks to Gaming Library for hosting and giving A Game of Thrones LCG opportunities for tournaments during the monthly All-aBoard.

June 16, 2012

Summoner Wars -b2b- Ticket to Ride Tournament!

 With torrid rains and heavy winds, friends and families were saddened as All aBOARD July was cancelled. Fear not, Gaming Library together with Robinsons Galleria is coming back with a vengeance with!




 Ticket to Ride will bring everyone together, whether you are a gamer or a non-gamer, parent or single adult or teen or a child, we can now all join in a tournament for FREE!

The Prize:

1.) Champion : A Brand NEW copy of Risk Legacy!


2.) Lender's Raffle Promo * (everyone who lends their copy of TTR USA or TTR Europe) will be given a raffle ticket. At the end of the tournament, a ticket will be drawn and the lucky winner will receive a Brand NEW copy of Dungeon Petz!


Mechanics :

1.) If there are 6 or more children under the age of 12, we will have a separate tournament for them. A NEW copy of Risk Legacy will be used as tournament prize also =D

2.) The tournament will only feature Ticket to Ride USA or Europe Version. 

3.) Depending on the number of players, the tournament will feature 4-5 rounds of play. There will only be a maximum of 4 players in a table and minimum 3.

4.) Points will be awarded during the first two rounds depending on ranking. 

      In a 4 player game, 1st place gets 12, 2nd - 9, 3rd - 6, 4th -3.

      In a 3 player game, 1st place gets 12, 2nd - 8, 3rd - 4 

5.) After 2 rounds (or 3 rounds if number of players exceed 20), Top 8 players with the HIGHEST score will advance to the semi-finals. In the semi-finals round, Top 4 will advance for the championship round.

Some Rules:

1.) Once a card has been drawn from the draw pile, it can never be returned. Meaning, you cannot change your action once you have drawn a card.

2.) Once a player has placed his trains, the action cannot be changed.

3.) Show courtesy to your fellow players, remember we're here to have fun and enjoy a great event! =D


Summoner Wars, on the other hand, will bring meta gamers and strategists together for an afternoon of punch and counter punches in epic battles!

Prize: 

Tournament Mechanics:

1.) Players are required to bring 2 unique different faction sets and 1 paper or wooden board. Players are then required to submit a battle report (form to be given on the day itself) and will have to list which deck they will use on a specific round. Each deck must at least be played once in the elimination round.

2.) There will be 3 rounds of play, at the end of which the top 4 would advance to the semi-finals. Winners of both semi-finals matches will duke it out in the finals. 

3.) In choosing a deck for the semis and finals, players will choose which deck they want to use at the beginning of the game by rolling a die and checking the result. 

If result is:

1.) 1 and 4 = use round 1 deck

2.) 2 and 5 = use round 2 deck

3.) 3 and 6 = use round 3 deck

Hope this new twists brings new strategies and elicit discussions on deck building!

Cheers!

Learn and have fun, it can be done!

-Gaming Library

March 29, 2012

Agricola Nationals 2 - The search for the best Family!

 Gaming Library, together with the Proj3cts Resto Bar and Grill bring you...


Agricola Nationals 2 - The search for the best Family!





We will be having the second tournament again featuring the #2 ranked board game in the world according to boardgamegeek.com! For those who do not know how to play, no worries as we will be having a demo session to help you discover this great game.

ENTRANCE is FREE!

Description: 

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and wife) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.
Problem: Each action can be taken by one player each round, so it's important to do some things with high preference.
Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Description taken from BoardgameNews.com.




Date : April 21, 2012, Saturday
Venue: Proj3cts Resto Bar and Grill
63 molave st. Proj3 Quezon City.
Registration Time : 10am - 11am
Ending Time : 6pm

*Seeding rules will depend on the number of participants 


March 29, 2012

Twilight Struggle Nationals 2

 Gaming Library together with the Proj3cts Resto bar and Grill will be featuring the anticipated re-living of the Cold War..




The Elimination round will kick off soon! Be there to witness a re-living of history of the one of most intriguing events of the world. 

Tournament Rules / Mechanics /Schedule:

DATE:            Eliminations

                        May 19, 2012, Saturday

                        9:00 am to 5:30 pm

 

                        Quarter Finals and Finals

                        May 26, 2012, Saturday

                        All Aboard Free Gaming Day, Robinson’s Galleria

 

VENUE:         Eliminations

                        The Proj3cts Restaurant-Bar

 

                      Quarter Finals and Finals

                        All Aboard Free Gaming Day, Robinson’s Galleria

 

REGISTRATION:  Free!!!

 

PRIZE:           Twilight Struggle Trophy + Star Trek Deck Building Game



 

GAME RULES:       

The standard rules in the Deluxe Edition of Twilight Struggle (2009) will be used, with the following changes:

1.    The six Optional Cards will be used.

2.    The China Civil War variant will NOT be used.

3.    Bidding to choose factions at game start will be used.  (See detailed rules below)

 

TOURNAMENT RULES:

Eliminations

  • 3 Rounds of Swiss Tournament format will be used
    • Round 1:  9:00am – 11:30am
    • Round 2:  12:30pm – 3:00pm
    • Round 3:  3:00pm – 5:30pm
  • Implication of Swiss Format is that no one is eliminated mid-day; everyone can play all 3 Elimination rounds.  You will also play against players with relatively same skill (rank).
  • Ranking in Swiss Tournament is based on accumulated points per game, throughout the tournament
    • You get 3 TOURNAMENT POINTS if you:
      • Win a game, regardless of victory condition
    • You get 1.5 TOURNAMENT POINTS if you:
      • Draw with another player, after final scoring
    • You get 1 TOURNAMENT POINTS if you:
      • Lose a game because your opponent played Wargames
      • Lose a game after final scoring
    • You get 0 TOURNAMENT POINTS if you:
      • Lose a game any way other than above

 

Quarter Finals and Finals

  • Top 4 ranked scorers from Eliminations will proceed to Quarter Finals
    • Rank #1 will fight Rank#4
    • Rank #2 will fight Rank#3
    • Winners (regardless of victory condition) will advance to Finals
    • Draw results are broken by higher rank from Eliminations
  • At the Finals, winner (regardless of victory condition) will win the tournament

 

OTHER RULES:

  • Chess clock timers will be used to limit games to 2.5 hours.  Penalties will be given to players who exceed the 2.5 hour limit
  • The USSR Player is responsible for shuffling the deck.
  • The US Player is responsible for cutting the deck before dealing cards every round.
  • Cards are dealt alternatively to each player, and always start with the USSR player
  • “Take Back” actions are not allowed once the active player has:  (a) rolled the dice, (b) placed influence already on the board.

Map of the venue




Trophy picture will be posted soon! Good luck everyone :)